Description

Guiding a user (or robot) through an indoor space, which combines indoor-localization (where am I?) with topological / geometric routing over an indoor map. The map itself — typically expressed in IndoorGML or an equivalent topological model — is the structural input. Navigation is distinct from localization: a perfectly localized user without a map cannot navigate, and a perfectly mapped space without localization cannot route. The thesis touches navigation only insofar as the same indoor topology is used for crowd-flow boundary conditions and for emergency-response egress planning.

Why it's hard

  • Indoor maps are rarely available, machine-readable, and current at the same time.
  • Multi-storey routing requires correct connectivity modeling (stairs, elevators, escalators).
  • Dynamic obstacles (closed doors, crowded corridors) require live-data fusion.
  • Accessibility constraints (wheelchair-compatible routes) require richer map semantics.
  • Map updates lag building modifications by years in real deployments.

Common approaches

  • IndoorGML-based topological routing graphs.
  • Combined geometric / topological models for fine-grained guidance.
  • Map-matched dead-reckoning for low-update-rate localization.
  • Crowd-aware routing that down-weights congested edges.

Source Papers

  • diakit2018_003e — spatial subdivision of complex indoor environments for 3D navigation.
  • kang2017_8400 — IndoorGML standard and implementation approaches.
  • ojagh2020_321f — IndoorGML-based person-to-person and person-to-place infrastructure.

8 vault papers address this problem

Titles and DOIs only — no abstracts, no analyses.

  • A Standard Indoor Spatial Data Model—OGC IndoorGML and Implementation Approaches 2017 DOI ↗
  • IoT solutions for e-Health applications for care's continuity at home 2026 DOI ↗
  • Nationwide deployment and operation of a virtual arrival detection system in the wild 2021 DOI ↗
  • A Local 3D Voronoi-Based Optimization Method for Sensor Network Deployment in Complex Indoor Environments 2021 DOI ↗
  • 3D Indoor Environment Abstraction for Crowd Simulations in Complex Buildings 2021 DOI ↗
  • TOWARDS INDOORGML 2.0: UPDATES AND CASE STUDY ILLUSTRATIONS 2020 DOI ↗
  • INTEGRATION OF IOT SENSORS TO 3D INDOOR MODELS WITH INDOORGML 2020 DOI ↗
  • A Person-to-Person and Person-to-Place COVID-19 Contact Tracing System Based on OGC IndoorGML 2020 DOI ↗