Question
Take real public-building geometry (not synthetic), populate it with realistic crowds carrying devices that emit traffic into a ray-traced CSI channel, and ask across several floors: (2) what do the flow & dwell patterns look like, (1) can WiFi count the crowd, and (3) does a counter transfer between floors?
Substrate: S3DIS — a real scanned Stanford building (areas 1/5/6), with real furniture (shelves/tables/columns/sofas) and real room layout. Zero invented geometry.
Enabling tooling (built 2026-07-20)
monad_knowledge/notebooks/python/osm_clean.py— makes any imported floor sim-ready:walkabilize— synthesize shared navigable openings between adjacent rooms + build NRG (real imports have per-room walls / no doors / no nav layer → crowds can't move).bridge <margin>— dilate room cells to close ~62 cm scan wall-gaps → contiguous walkable core.grid <prefix> <nx> <ny>— room-based ceiling AP experiment;clean,analyze.
device_counting_reduce.py— device-based and device-free counting fidelity (Goal 1) + cross-space transfer (Goal 3).- Configs
sim/exp_csi_crowd/config/s3dis{1,5,6}-csi.yaml(device,seated→network_traffichooks) ands3dis{1,5,6}-df.yaml(device-free). Gridscsi-s3dis{1,5,6}-grid(1 Tx + 24 room APs). - The OSM path (
osm_import_src.pyfrom07_osm_indoor.ipynb, env-param) + synthetic assembler (public_spaces_assemble.py) were built but not used for the final runs (see Findings).
Goal 2 — Flow & dwell showcase ✅ (interactive atlas)
3 real floors, office agendas (worker/meeter/through/visitor), tuned agent_radius=0.12.
244 agents, 22,482 WiFi device-traffic emissions, coupled ray-traced CSI, all gate-passed on Metal.
s3dis_area5_heatmap.png
| Floor | Walkable | Agents | Seated | Avg speed | WiFi emitters (agents) | Run |
|---|---|---|---|---|---|---|
| Area 1 (offices) | 486 m² | 82 | 8 (44%) | 0.35 m/s | 4,924 (8) | 01KY0PCKA32PY8EERK9WR2YGNF |
| Area 5 (mixed, polished) | 1,720 m² | 79 | 10 (16%) | 0.60 m/s | 6,055 (10) | 01KY0Q4K03KW1KJJ1CPBPAGFXQ |
| Area 6 (seating-dense) | 367 m² | 83 | 16 (37%) | 0.34 m/s | 11,503 (16) | 01KY0PCP53KA2ZHRFBKSEC1ZHC |
Interactive atlas (heatmap/trajectory toggle per floor): the published Artifact.
Goals 1 & 3 — CSI counting on real walled floors
Device-free runs (fixed Tx→24 AP, body-perturbation): area1 01KY0R44EGJ68J506MF2AHPGX8,
area5 01KY0R40KCFG2ZGJ3Q0VXB8SAD, area6 01KY0R4DANRNZZA3FZ0GQK5N28.
fig_device_counting.png
- Goal 1 (within-space counting R²): area1 0.64, area5 0.05, area6 0.01 — weak and floor-dependent. Counting works only where ceiling APs overlap occupied rooms; real walls occlude cross-room RF. Sharp contrast to the open-plan mall (c-mall-archcad) where counting succeeded.
- Goal 3 (cross-space transfer R²): all strongly negative (−3 to −67) — a counter trained on one real floor does not transfer to another. Geometry-specific; on-thesis "fingerprints don't transfer".
Findings / honest caveats
- No clean large real public floor exists off-the-shelf: synthetic looks fake (rejected); OSM indoor is fragmentary (Wien Hbf largest coherent cluster ~6k m²); S3DIS is coherent + furnished but ~1–2.5k m² office. Chose S3DIS (most-real, zero furniture invention).
- Device-based CSI is occlusion-killed in walled buildings: only 3 of 7,128 seated-device→AP links reach through walls. The "device traffic" emits (emitters.parquet) but is unheard → Goal 1/3 need device-free.
- CSI crowd counting is fundamentally occlusion-limited in walled multi-room buildings — the headline scientific result of this campaign. Sim-only; a real AX210/Pi5 walled floor (IP-106/IP-112) would confirm the physics.
- Walkability
bridgeis floor-dependent (helped area5, over-dilated area1/6) — needs per-floor tuning or true-gap opening placement.
Changelog
| Date | Author | Change |
|---|---|---|
| 2026-07-20 | Claude AI | Campaign built end-to-end: real S3DIS geometry made walkable (osm_clean tooling), 3 furnished floors, coupled crowd+CSI+device-traffic runs on Metal, flow&dwell atlas (Goal 2), device-free counting fidelity (Goal 1) + cross-space transfer (Goal 3). Headline: CSI counting is occlusion-limited + non-transferable in real walled buildings — contrast to the open-plan mall. |