Description

The computational realization of a crowd-modeling specification — turning equations or rules into time-stepped trajectories that can be visualized, evaluated, or coupled to building-design tools. The simulation problem is distinct from the modeling problem because it adds numerical, parameter-estimation, and validation concerns: which simulator, which integrator, which calibration data, which fitness function. For the thesis, crowd simulation is what consumes BLE-calibrated parameters and exposes them as predictions for CSI-only inference between calibration campaigns.

Why it's hard

  • Parameter spaces are large and weakly identifiable from observation.
  • Real-time simulation under closed-loop sensor feedback is constrained by integration cost.
  • Validation metrics (Hausdorff trajectory distance, density-RMSE, fundamental-diagram fit) all measure different things and disagree.
  • Cross-simulator portability is poor — Vadere, MomenTUMv2, JuPedSim, AnyLogic each encode different microscopic assumptions.
  • Calibration drift over time is rarely accounted for in published simulators.

Common approaches

  • Particle filters fitting agent-based models to trajectory data.
  • Bayesian / surrogate-based parameter estimation for expensive simulators.
  • Differentiable physics for end-to-end-learnable agent kinematics.
  • Open-source simulator ecosystems (Vadere, JuPedSim, PEDSim) with shared scenario libraries.

Source Papers

  • wolinski2014_f409 — parameter estimation and comparative evaluation of crowd simulations.
  • malleson2020_7b38 — real-time agent-based simulation with particle filter.
  • yang2020_e295 — review on crowd simulation and modeling.
  • duives2013_3924 — state-of-the-art crowd motion simulation models.
  • kleinmeier2019_e6cd — Vadere open-source simulator.

10 vault papers address this problem

Titles and DOIs only — no abstracts, no analyses.

  • State-of-the-art crowd motion simulation models 2013 DOI ↗
  • Simulating Crowds in Real Time with Agent-Based Modelling and a Particle Filter 2020 DOI ↗
  • Data-driven Crowd Modeling Techniques: A Survey 2022 DOI ↗
  • Parameter estimation and comparative evaluation of crowd simulations 2014 DOI ↗
  • Vadere: An Open-Source Simulation Framework to Promote Interdisciplinary Understanding 2019 DOI ↗
  • Crowd Dynamics Demand Adaptivity: Self-Adaptive Physics-Informed Neural Network for Crowd Simulation 2025 DOI ↗
  • Body and mind: Decoding the dynamics of pedestrians and the effect of smartphone distraction by coupling mechanical and decisional processes 2023 DOI ↗
  • 3D Indoor Environment Abstraction for Crowd Simulations in Complex Buildings 2021 DOI ↗
  • Social force models for pedestrian traffic – state of the art 2018 DOI ↗
  • Crowds in Equations 2018 DOI ↗